Pixelate effect
Applies a pixelated effect, making display objects appear 'blocky'.
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Size sets how many screen pixels each block covers: the larger the value, the blockier the result. Animating this value with events is an easy way to create a "pixel dissolve" transition.
Note
For pixel-perfect or 8-bitgames, you can change the Scale mode options in your game properties instead of using this effect.
Reference
All effects are listed in the effects reference page.