Skip to content

Pixelate effect

Applies a pixelated effect, making display objects appear 'blocky'.

Size sets how many screen pixels each block covers: the larger the value, the blockier the result. Animating this value with events is an easy way to create a "pixel dissolve" transition.

Note

For pixel-perfect or 8-bitgames, you can change the Scale mode options in your game properties instead of using this effect.

Reference

All effects are listed in the effects reference page.